Unity developer focused on gameplay systems, procedural generation, multiplayer experiences and scalable game architecture.
I'm a game developer from Spain focused on creating gameplay-driven experiences in Unity. My work revolves around modular systems, procedural generation, AI behaviour, multiplayer architecture and FPS mechanics. Currently building several projects while continuously expanding my technical skills.
Years Programming
Main Engine
Primary Language
Ideas Waiting
A multiplayer horror experience set in abandoned mines. Explore, survive and uncover what hides beneath.